Monsters by TFM (tfm@akasa.bc.ca)
Last Updated 2003/08/16
Snake (Black)
Movement: 3
Attack Dice:
1
Defense Dice:
2
Minimum/Maximum Range:
0/0
Initiative:
9
Special Abilities: Vermin
(can move through occupied squares; gets a +2 on Defense rolls)
Hit Points:
5
  Snake (Red)
Movement: 3
Attack Dice:
1
Defense Dice:
2
Minimum/Maximum Range:
0/0
Initiative:
6
Special Abilities: Poison
(a character damaged by this creature takes an extra point of damage the following turn); Vermin (can move through occupied squares; gets a +2 on Defense rolls)
Hit Points:
5


Alligator
Movement: 5
Attack Dice:
2
Defense Dice:
4
Minimum/Maximum Range:
0/0
Initiative:
5
Special Abilities: Large Creature
(Suffers a -2 to Defense rolls).
Hit Points:
11
Crocodile
Movement: 3
Attack Dice:
3
Defense Dice:
3
Minimum/Maximum Range:
0/0
Initiative:
10
Special Abilities: Large Creature
(Suffers a -2 to Defense rolls).
Hit Points:
14


Rat (Dark Gray)
Movement: 5
Attack Dice:
2
Defense Dice:
1
Minimum/Maximum Range: 0/0
Initiative:
6
Special Abilities: Vermin
(can move through occupied squares; gets a +2 on Defense rolls)
Hit Points:
6
Rat (Gray)
Movement: 3
Attack Dice:
2
Defense Dice:
1
Minimum/Maximum Range: 0/0
Initiative:
9
Special Abilities: Poison
(a character damaged by this creature takes an extra point of damage the following turn); Vermin (can move through occupied squares; gets a +2 on Defense rolls)
Hit Points:
5


Rat (White)
Movement: 4
Attack Dice:
2
Defense Dice:
1
Minimum/Maximum Range: 0/0
Initiative:
10
Special Abilities: Poison
(a character damaged by this creature takes an extra point of damage the following turn); Vermin (can move through occupied squares; gets a +2 on Defense rolls)
Hit Points:
4
Rat (Brown)
Movement: 2
Attack Dice:
2
Defense Dice:
2
Minimum/Maximum Range: 0/0
Initiative:
4
Special Abilities: Plague
(a character damaged by this creature takes a point of damage each turn until cured. After 3 turns after infection the player is considered infectous. Each player/creature in an adjacent square rolls a die. Roll a 1 and the infection spreads); Vermin (can move through occupied squares; gets a +2 on Defense rolls)
Hit Points:
3


frog
Movement: 4
Attack Dice:
1
Defense Dice:
1
Minimum/Maximum Range:
0/3
Initiative:
8
Special Abilities:
Ranged Attack with Barbed Tongue; Vermin (can move through occupied squares; gets a +2 on Defense rolls)
Hit Points:
2
Bugbear
Movement: 4
Attack Dice:
3
Defense Dice:
3
Minimum/Maximum Range:
0/0
Initiative:
7
Special Abilities:

Hit Points:
10


Spider Nest
Movement: 0
Attack Dice:
4
Defense Dice:
4
Minimum/Maximum Range:
0/0
Initiative:
1
Special Abilities:
Monster Generator (roll a die (with a -3 modifier) to see how many Spiders come out each round. Spiders exiting Nest get an extra Action that turn); Poison (a character damaged by this creature takes an extra point of damage the following turn).
Hit Points:
10
Pixie (any colour)
Movement: 6
Attack Dice:
2
Defense Dice:
3
Minimum/Maximum Range:
Varied (Depends on Spell)
Initiative:
12
Special Abilities:Can fly
; can cast all Wizard & Cleric Spells; Begins with 4d6 spell Points; Spell Regeneration (Spell Points regenerate at 1 point per turn.)
Hit Points:
10


Giant Bunny
Movement: 6
Attack Dice:
2
Defense Dice:
2
Minimum/Maximum Range:
0/0
Initiative:
13
Special Abilities:Speed
- Gets an extra action per turn.
Hit Points:
5
Mimic (any colour)
Movement: 0
Attack Dice:
3
Defense Dice:
4
Minimum/Maximum Range:
0/2
Initiative:
2
Special Abilities:
Tentacles (assumed) allow for ranged attack; gets an extra 3 actions on turn where player attempted to open chest.
Hit Points:
15

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BrickQuest game mechanism © 2003 by Peter F. Guenther. Used with permission.
The Monsters on this page were all Created by TFM!
Questions or Comments? Email tfm@akasa.bc.ca
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